Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
414402 | Computational Geometry | 2009 | 7 Pages |
Abstract
A path from s to t on a polyhedral terrain is descending if the height of a point p never increases while we move p along the path from s to t. No efficient algorithm is known to find a shortest descending path from s to t in a polyhedral terrain. We give some properties of such paths. In the case where the face sequence is specified, we show that the shortest descending path is unique, and use convex optimization to give an ϵ-approximation algorithm that computes the path in time.
Related Topics
Physical Sciences and Engineering
Computer Science
Computational Theory and Mathematics