Article ID Journal Published Year Pages File Type
414727 Computational Geometry 2014 16 Pages PDF
Abstract

In this work we consider triangulations of point sets in the Euclidean plane, i.e., maximal straight-line crossing-free graphs on a finite set of points. Given a triangulation of a point set, an edge flip is the operation of removing one edge and adding another one, such that the resulting graph is again a triangulation. Flips are a major way of locally transforming triangular meshes. We show that, given a point set S   in the Euclidean plane and two triangulations T1T1 and T2T2 of S  , it is an APX-hard problem to minimize the number of edge flips to transform T1T1 to T2T2.

Related Topics
Physical Sciences and Engineering Computer Science Computational Theory and Mathematics
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