Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
414727 | Computational Geometry | 2014 | 16 Pages |
Abstract
In this work we consider triangulations of point sets in the Euclidean plane, i.e., maximal straight-line crossing-free graphs on a finite set of points. Given a triangulation of a point set, an edge flip is the operation of removing one edge and adding another one, such that the resulting graph is again a triangulation. Flips are a major way of locally transforming triangular meshes. We show that, given a point set S in the Euclidean plane and two triangulations T1T1 and T2T2 of S , it is an APX-hard problem to minimize the number of edge flips to transform T1T1 to T2T2.
Keywords
Related Topics
Physical Sciences and Engineering
Computer Science
Computational Theory and Mathematics
Authors
Alexander Pilz,