Article ID Journal Published Year Pages File Type
424055 Electronic Notes in Theoretical Computer Science 2009 18 Pages PDF
Abstract

We consider a simple and well-known category of alternating games (also known as sequential data structures) and several categories derived from it. In each case, we present an extension of Plotkin's language FPC (or a suitable linearization thereof) which defines all computable strategies of appropriate types. The quest for such languages results in a novel selection of language primitives for state encapsulation, coroutining and backtracking.

Related Topics
Physical Sciences and Engineering Computer Science Computational Theory and Mathematics