Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
426723 | Information and Computation | 2016 | 24 Pages |
We study the time-bounded reachability problem for continuous-time Markov decision processes (CTMDPs) and games (CTMGs). Existing techniques for this problem use discretisation techniques to partition time into discrete intervals of size ε , and optimal control is approximated for each interval separately. Current techniques provide an accuracy of O(ε2)O(ε2) on each interval, which leads to an infeasibly large number of intervals. We propose a sequence of approximations that achieve accuracies of O(ε3)O(ε3), O(ε4)O(ε4), and O(ε5)O(ε5), that allow us to drastically reduce the number of intervals that are considered. For CTMDPs, the performance of the resulting algorithms is comparable to the heuristic approach given by Buchholz and Schulz, while also being theoretically justified. All of our results generalise to CTMGs, where our results yield the first practically implementable algorithms for this problem. We also provide memoryless strategies for both players that achieve similar error bounds.