Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
427506 | Information Processing Letters | 2010 | 7 Pages |
Abstract
In this paper we present a coding scheme for plane triangulations. The coding scheme is very simple, and needs only 6n bits for each plane triangulation with n vertices. Also with additional o(n) bits it supports adjacency, degree and clockwise neighbour queries in constant time. Our scheme is based on a realizer of a plane triangulation. The best known algorithm needs only 4.35n+o(n) bits for each plane triangulation. Our algorithm is simple and needs 6n+o(n) bits for each plane triangulation.
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