Article ID Journal Published Year Pages File Type
429190 Information Processing Letters 2008 7 Pages PDF
Abstract

We present a GPU-based approach to geometric pattern matching. We reduce this problem to finding the depth (maximally covered point) of an arrangement of polytopes in transformation space and describe hardware assisted (GPU) algorithms which exploit the available set of graphics operations to perform a fast rasterized depth computation. We give two alternatives, one is for translation + scale and the other is for rigid transformations, both have 3-parameters transformation space. We give extensive experimental results showing the running time of our method and its dependence on various parameters.

Related Topics
Physical Sciences and Engineering Computer Science Computational Theory and Mathematics