Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
430085 | Journal of Computer and System Sciences | 2012 | 20 Pages |
Abstract
We summarize classical and recent results about two-player games played on graphs with ω-regular objectives. These games have applications in the verification and synthesis of reactive systems. Important distinctions are whether a graph game is turn-based or concurrent; deterministic or stochastic; zero-sum or not. We cluster known results and open problems according to these classifications.
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