Article ID Journal Published Year Pages File Type
430737 Journal of Computer and System Sciences 2012 11 Pages PDF
Abstract

We consider the problem of the automatic generation of reactive systems from specifications given in the scenario-based language of live sequence charts (LSCs). We start by extending the language so that it becomes more suitable for synthesis. We then translate a system specification given in the language into a two-player game between the system and the environment. By solving the game, we generate a winning strategy for the system, which corresponds to a correct implementation of the specification. We also define two notions of system correctness, and show how each can be synthesized.

► Automatic generation of reactive systems from Live Sequence Chart specifications. ► LSC language extended to be more suitable for synthesis. ► Synthesis computed by solving a game representation of the specification. ► Two notions of system correctness are defined.

Related Topics
Physical Sciences and Engineering Computer Science Computational Theory and Mathematics
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