Article ID Journal Published Year Pages File Type
431041 Journal of Discrete Algorithms 2011 16 Pages PDF
Abstract

The study of simple stochastic games (SSGs) was initiated by Condon for analyzing the computational power of randomized space-bounded alternating Turing machines. The game is played by two players, MAX and MIN, on a directed multigraph, and when the play terminates at a sink vertex s  , MAX wins from MIN a payoff p(s)∈[0,1]p(s)∈[0,1]. Condon proved that the problem SSG-VALUE—given a SSG, determine whether the expected payoff won by MAX is greater than 1/2 when both players use their optimal strategies—is in NP∩coNPNP∩coNP. However, the exact complexity of this problem remains open, as it is not known whether the problem is in P or is hard for some natural complexity class. In this paper, we study the computational complexity of a strategy improvement algorithm by Hoffman and Karp for this problem. The Hoffman–Karp algorithm converges to optimal strategies of a given SSG, but no non-trivial bounds were previously known on its running time. We prove a bound of O(n2/n)O(2n/n) on the convergence time of the Hoffman–Karp algorithm, and a bound of O(20.78n)O(20.78n) on a randomized variant. These are the first non-trivial upper bounds on the convergence time of these strategy improvement algorithms.

Related Topics
Physical Sciences and Engineering Computer Science Computational Theory and Mathematics
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