Article ID Journal Published Year Pages File Type
434593 Theoretical Computer Science 2013 9 Pages PDF
Abstract

We study the computational complexity of a perfect-information two-player game proposed by Aigner and Fromme (1984) [1], . The game takes place on an undirected graph where n simultaneously moving cops attempt to capture a single robber, all moving at the same speed. The players are allowed to pick their starting positions at the first move. The question of the computational complexity of deciding this game was raised by Goldstein and Reingold (1995) [9]. We prove that the game is hard for PSPACE.

Related Topics
Physical Sciences and Engineering Computer Science Computational Theory and Mathematics