Article ID Journal Published Year Pages File Type
435156 Theoretical Computer Science 2010 20 Pages PDF
Abstract

We consider network congestion problems between TCP flows and define a new game, the Window-game, which models the problems of network congestion caused by the competing flows. Analytical and experimental results show the relevance of the Window-game to real TCP congestion games and provide interesting insight into the respective Nash equilibria. Furthermore, we propose a new algorithmic queue mechanism, called Prince, which at congestion makes a scapegoat of the most greedy flow. We provide evidence which shows that Prince achieves efficient Nash equilibria while requiring only limited computational resources.

Related Topics
Physical Sciences and Engineering Computer Science Computational Theory and Mathematics