Article ID Journal Published Year Pages File Type
435287 Theoretical Computer Science 2011 12 Pages PDF
Abstract

This paper initiates a study of connections between local and global properties of graphical games. Specifically, we introduce a concept of local price of anarchy that quantifies how well subsets of agents respond to their environments. We then show several methods of bounding the global price of anarchy of a game in terms of the local price of anarchy. All our bounds are essentially tight.

Related Topics
Physical Sciences and Engineering Computer Science Computational Theory and Mathematics