Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
435287 | Theoretical Computer Science | 2011 | 12 Pages |
Abstract
This paper initiates a study of connections between local and global properties of graphical games. Specifically, we introduce a concept of local price of anarchy that quantifies how well subsets of agents respond to their environments. We then show several methods of bounding the global price of anarchy of a game in terms of the local price of anarchy. All our bounds are essentially tight.
Related Topics
Physical Sciences and Engineering
Computer Science
Computational Theory and Mathematics