Article ID Journal Published Year Pages File Type
435660 Theoretical Computer Science 2015 14 Pages PDF
Abstract

We consider the zero-visibility cops & robber game restricted to trees. We produce a characterisation of trees of copnumber k and We consider the computational complexity of the zero-visibility Cops and Robber game. We present a heavily modified version of an already-existing algorithm that computes the zero-visibility copnumber of a tree in linear time and we show that the corresponding decision problem is NP-complete on a nontrivial class of graphs.

Related Topics
Physical Sciences and Engineering Computer Science Computational Theory and Mathematics
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