Article ID Journal Published Year Pages File Type
435855 Theoretical Computer Science 2015 9 Pages PDF
Abstract

We investigate the complexity of finding a winning strategy for the misère version of three games played on graphs: two variants of the game NimG, introduced by Stockmann in 2004 and the game Vertex Geography on both directed and undirected graphs. We show that on general graphs those three games are pspace-Hard or Complete. For one pspace-Hard variant of NimG, we find an algorithm to compute an effective winning strategy in time O(|V(G)|.|E(G)|) when G is a bipartite graph.

Related Topics
Physical Sciences and Engineering Computer Science Computational Theory and Mathematics
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