Article ID Journal Published Year Pages File Type
436491 Theoretical Computer Science 2013 12 Pages PDF
Abstract

In this paper, we consider the generation of three classes of polyominoes, distinguished by their connectivity type. We present a two-player game called gomino, and we show how this game induces an algorithm to generate these sets of polyominoes according to their site-perimeter. We then use a variation of the gomino algorithm to obtain exact expressions for the number of polyominoes inscribed in a rectangle of size b×k with area bk−r, where r≤5.

Related Topics
Physical Sciences and Engineering Computer Science Computational Theory and Mathematics