Article ID Journal Published Year Pages File Type
438052 Theoretical Computer Science 2015 32 Pages PDF
Abstract

Reachability checking is one of the most basic problems in verification. By solving this problem in a game, one can synthesize a strategy that dictates the actions to be performed for ensuring that the target location is reached. In this work, we are interested in synthesizing “robust” strategies for ensuring reachability of a location in timed automata. By robust, we mean that it must still ensure reachability even when the delays are perturbed by the environment. We model this perturbed semantics as a game between the controller and its environment, and solve the parameterized robust reachability problem: we show that the existence of an upper bound on the perturbations under which there is a strategy reaching a target location is EXPTIME-complete. We also extend our algorithm, with the same complexity, to turn-based timed games, where the successor state is entirely determined by the environment in some locations.

Related Topics
Physical Sciences and Engineering Computer Science Computational Theory and Mathematics
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