Article ID Journal Published Year Pages File Type
438139 Theoretical Computer Science 2008 8 Pages PDF
Abstract

The medial axis is a classical representation of digital objects widely used in many applications. However, such a set of balls may not be optimal: subsets of the medial axis may exist without changing the reversivility of the input shape representation. In this article, we first prove that finding a minimum medial axis is an NP-hard problem for the Euclidean distance. Then, we compare two algorithms which compute an approximation of the minimum medial axis, one of them providing bounded approximation results.

Related Topics
Physical Sciences and Engineering Computer Science Computational Theory and Mathematics