Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
438139 | Theoretical Computer Science | 2008 | 8 Pages |
Abstract
The medial axis is a classical representation of digital objects widely used in many applications. However, such a set of balls may not be optimal: subsets of the medial axis may exist without changing the reversivility of the input shape representation. In this article, we first prove that finding a minimum medial axis is an NP-hard problem for the Euclidean distance. Then, we compare two algorithms which compute an approximation of the minimum medial axis, one of them providing bounded approximation results.
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