Article ID Journal Published Year Pages File Type
439475 Computer-Aided Design 2014 6 Pages PDF
Abstract

•A kinematic skeleton extraction method for articulated bodies is proposed.•It is a hybrid approach combining topology-based and geometry-based methods.•It does not require manually-chosen feature points or markers.•It is independent of both postures and the number of branches of the model.•The results can be directly applied to the character rigging.

We propose a method to extract a kinematic skeleton from an articulated 3D model. Unlike the curve skeleton which concentrates on the abstract structure of given model, we aim to obtain the skeleton with accurate joint positions, which can be directly used for character rigging and animation. Restricting our focus on the articulated body, we construct its skeleton in a bottom-up manner starting from a set of automatically obtained feature points. Our method is a hybrid approach combining the advantages of topology-based and geometry-based methods using the Morse theory and the shape descriptor. It does not require manually-chosen feature points or markers, and is independent of both postures and the number of branches of the given model. Experiments show that our method can efficiently extract kinematic skeletons of various kinds of articulated bodies, and also that the results can be directly applied to the character rigging.

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Related Topics
Physical Sciences and Engineering Computer Science Computer Graphics and Computer-Aided Design
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