Article ID Journal Published Year Pages File Type
439476 Computer-Aided Design 2014 6 Pages PDF
Abstract

When a disk in 2D is stretched arbitrarily with possible self-overlaps, without twisting it, its boundary forms a complex curve known as a self-overlapping curve. The mapping between the disk and its deformed self, also called an immersion of the disk, is useful in many applications like shape morphing and curve interpretation. Given a self-overlapping curve, an algorithm for computing its immersion is presented, which has an average time complexity quadratic in the number of points on the curve.

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Physical Sciences and Engineering Computer Science Computer Graphics and Computer-Aided Design
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