Article ID Journal Published Year Pages File Type
439651 Computer-Aided Design 2010 12 Pages PDF
Abstract

Clothing computer design systems include three integrated parts: garment pattern design in 2D/3D, virtual try-on and realistic clothing simulation. Some important results have been obtained in pattern design and clothing simulation since the 1980s. However, in the area of virtual try-on, only limited methods have been proposed which are applicable to some defined garment styles or under restrictive sewing assumptions. This paper presents a series of new techniques from virtually sewing up complex garment patterns on human models to visualizing design effects through physical-based real-time simulation. We first employ an hierarchy of ellipsoids to approximate human models in which the bounding ellipsoids are optimized recursively. We also present a new scheme for including contact friction and resolving collisions. Four types of user interactive operation are introduced to manipulate cloth patterns for pre-positioning, virtual sewing and later obtaining cloth simulation. In the cloth simulation, we propose a simplified cloth dynamic model and an integration scheme to realize a high quality real-time cloth simulation. We demonstrate the robustness of our proposed systems by complex garment style virtual try-on and cloth simulation.

Related Topics
Physical Sciences and Engineering Computer Science Computer Graphics and Computer-Aided Design
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