Article ID Journal Published Year Pages File Type
439769 Computer-Aided Design 2007 9 Pages PDF
Abstract

In this paper,  we propose a novel adaptive mesh fitting algorithm that fits a triangular model with G1G1 smoothly stitching bi-quintic Bézier patches. Our algorithm first segments the input mesh into a set of quadrilateral patches, whose boundaries form a quadrangle mesh. For each boundary of each quadrilateral patch, we construct a normal curve and a boundary-fitting curve, which fit the normal and position of its boundary vertices respectively. By interpolating the normal and boundary-fitting curves of each quadrilateral patch with a Bézier patch, an initial G1G1 smoothly stitching Bézier patches is generated. We perform this patch-based fitting scheme in an adaptive fashion by recursively subdividing the underlying quadrilateral into four sub-patches. The experimental results show that our algorithm achieves precision-ensured Bézier patches with G1G1 continuity and meets the requirements of reverse engineering.

Related Topics
Physical Sciences and Engineering Computer Science Computer Graphics and Computer-Aided Design
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