Article ID Journal Published Year Pages File Type
440680 Computer Aided Geometric Design 2008 15 Pages PDF
Abstract

In classical frequency-based surface decomposition, there is always a restriction about the genus number of the object to obtain the spherical harmonics decomposition of spherical functions representing these objects. Such spherical functions are intrinsically associated to star-shaped objects. In this paper, we present a new and efficient spherical harmonics decomposition for spherical functions defining 3D triangulated objects. Our results can be extended to any triangular object of any genus number after segmentation into star-shaped surface patches and recomposition of the results in the implicit framework. We demonstrate that the evaluation of the spherical harmonics coefficients can be performed by a Monte Carlo integration over the edges, which makes the computation more accurate and faster than previous techniques, and provides a better control over the precision error in contrast to the volumetric or surfacic voxel-based methods. We present several applications of our research, including fast spectral surface reconstruction from point clouds, surface compression, progressive transmission, local surface smoothing and interactive geometric texture transfer.

Related Topics
Physical Sciences and Engineering Computer Science Computer Graphics and Computer-Aided Design