| Article ID | Journal | Published Year | Pages | File Type |
|---|---|---|---|---|
| 440716 | Computer-Aided Design | 2016 | 17 Pages |
Abstract
•An algorithm for extracting an object from a 3D point-cloud.•An evolutionary approach for combining primitives, fitted to the input point-cloud, by modeling operations.•A technique for limiting the size of the evolved model to allow its reusability.
In order to extract a construction tree from a finite set of points sampled on the surface of an object, we present an evolutionary algorithm that evolves set-theoretic expressions made of primitives fitted to the input point-set and modeling operations. To keep relatively simple trees, we use a penalty term in the objective function optimized by the evolutionary algorithm. We show with experiments successes but also limitations of this approach.
Related Topics
Physical Sciences and Engineering
Computer Science
Computer Graphics and Computer-Aided Design
Authors
Pierre-Alain Fayolle, Alexander Pasko,
