Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
440868 | Computer-Aided Design | 2011 | 13 Pages |
Limitations of current 3D acquisition technology often lead to polygonal meshes exhibiting a number of geometrical and topological defects which prevent them from widespread use. In this paper we present a new method for model repair which takes as input an arbitrary polygonal mesh and outputs a valid 2-manifold triangle mesh. Unlike previous work, our method allows users to quickly identify areas with potential topological errors and to choose how to fix them in a user-friendly manner. Key steps of our algorithm include the conversion of the input model into a set of voxels, the use of morphological operators to allow the user to modify the topology of the discrete model, and the conversion of the corrected voxel set back into a 2-manifold triangle mesh. Our experiments demonstrate that the proposed algorithm is suitable for repairing meshes of a large class of shapes.
Research highlights► New method to convert a polygon soup to a 2-manifold mesh. ► Topology is user controlled. ► User is assisted by an explicit indication of topologically ambiguous areas.