Article ID Journal Published Year Pages File Type
441335 Computer Aided Geometric Design 2008 16 Pages PDF
Abstract

This paper describes a constrained smoothing method for implicit surfaces defined on a voxelization. This method is suitable for computing a closed smooth surface that approximates an initial set of face connected voxels. The implicit surface is defined as the zero-set of a tensor-product uniform cubic Bspline. The smoothing process is based on increasing the Bspline continuity from C2 to C3 on the boundary faces of the voxels. The final surface is guaranteed to pierce a predefined subset of voxels.

Related Topics
Physical Sciences and Engineering Computer Science Computer Graphics and Computer-Aided Design