Article ID Journal Published Year Pages File Type
441532 Computers & Graphics 2012 15 Pages PDF
Abstract

We produce various styles of pencil drawings from a 3D triangular mesh using a new two-phase approach based on convolution. First, we generate the noise particles and integration directions required for convolution on the mesh and project them onto the image space. We then use the improved convolution algorithm to integrate the projected noise along the generated integration directions. This scheme produces pencil drawings in different styles, including feature-conveying, monochrome tone-depicting and smooth color-depicting styles, examples of which are provided in this study. This rendering process is temporally coherent. Therefore, it can be used to create drawing-styled animations.

Graphical abstractFigure optionsDownload full-size imageDownload high-quality image (422 K)Download as PowerPoint slideHighlights► A convolution-based scheme for producing pencil drawings from 3D meshes. ► Control of style expression by the noise value. ► The use of features in a pencil drawing for effective shape expression. ► Preservation of the temporal coherence of pencil drawings.

Related Topics
Physical Sciences and Engineering Computer Science Computer Graphics and Computer-Aided Design
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