Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
441549 | Computers & Graphics | 2012 | 16 Pages |
Mixed reality rehabilitation systems and games are demonstrating potential as innovative adjunctive therapies for health professionals in their treatment of various hand and upper limb motor impairments. Unilateral motor deficits of the arm, for example, are commonly experienced poststroke. Our Augmented Reflection Technology (ART) system provides an augmented reality environment that contributes to this increasingly rich area of research. We present the current set of technological capabilities of the ART system exemplified in two experimental laboratory studies as well as a prototype system built on top of ART which “fools the brain” by visually amplifying user's hand movements—small actual hand movements lead to perceived larger movements. We validate the usability of our system in an empirical study with forty-five non-clinical participants. In addition, we present the first qualitative evidence for the utility of our approach and system for stroke recovery and motor rehabilitation. Future uses of the system are considered by way of conclusion.
Graphical abstractFigure optionsDownload full-size imageDownload high-quality image (66 K)Download as PowerPoint slideHighlights► We present a novel hard and software system for upper limb rehabilitation. ► Video mediation and augmented reality are used for visual decoupling of actions. ► It is based on the capability to “fool the brain” about perceptions and beliefs. ► In a series of studies with heathy subjects we can demonstrate its usability. ► Qualitative investigations, including clinical case studies demonstrate its utility.