Article ID Journal Published Year Pages File Type
441619 Computers & Graphics 2010 8 Pages PDF
Abstract

This paper presents a novel approach for crowd simulation in complex environments. Our method is based on the continuum model proposed by Treuille et al. [13]. Compared to the original method, our solution is well-suited for complex environments. First, we present an environmental structure and a corresponding discretization scheme that helps us to organize and simulate crowds in large-scale scenarios. Second, additional discomfort zones around obstacles are auto-generated to keep a certain, psychologically plausible distance between pedestrians and obstacles, making it easier to obtain smoother trajectories when people move around these obstacles. Third, we propose a technique for density conversion; the density field is dynamically affected by each individual so that it can be adapted to different grid resolutions. The experiment results demonstrate that our hybrid solution can perform plausible crowd flow simulations in complex dynamic environments.

Graphical AbstractFigure optionsDownload full-size imageDownload high-quality image (118 K)Download as PowerPoint slideResearch highlights► Representing and organizing a large-scale, complex environment in crowd simulation. ► Simulating congested crowd in complex environments. ► Psychologically plausible distance between pedestrians and obstacles will be maintained. ► Comparison result is very similar between the real video and the simulation result.

Related Topics
Physical Sciences and Engineering Computer Science Computer Graphics and Computer-Aided Design
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