Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
441716 | Computers & Graphics | 2006 | 12 Pages |
Abstract
Real-time rendering of virtual weather conditions has been investigated in many papers. Inserting fog or snow in a scene is rather straightforward. Rain is one of the most encountered natural phenomena, but its rendering often lacks realism.In this paper, we propose a realistic real-time rain rendering method using programmable graphics hardware. In order to simulate the refraction of the scene inside a raindrop, the scene is captured to a texture which is distorted according to optical properties of raindrops. This texture is mapped onto each raindrop. Our method also takes into account retinal persistence, and interaction with light sources.
Related Topics
Physical Sciences and Engineering
Computer Science
Computer Graphics and Computer-Aided Design
Authors
Pierre Rousseau, Vincent Jolivet, Djamchid Ghazanfarpour,