Article ID Journal Published Year Pages File Type
441716 Computers & Graphics 2006 12 Pages PDF
Abstract

Real-time rendering of virtual weather conditions has been investigated in many papers. Inserting fog or snow in a scene is rather straightforward. Rain is one of the most encountered natural phenomena, but its rendering often lacks realism.In this paper, we propose a realistic real-time rain rendering method using programmable graphics hardware. In order to simulate the refraction of the scene inside a raindrop, the scene is captured to a texture which is distorted according to optical properties of raindrops. This texture is mapped onto each raindrop. Our method also takes into account retinal persistence, and interaction with light sources.

Related Topics
Physical Sciences and Engineering Computer Science Computer Graphics and Computer-Aided Design
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