Article ID Journal Published Year Pages File Type
441721 Computers & Graphics 2006 7 Pages PDF
Abstract

An algorithm for finding a smooth, obstacle-avoiding curve in the plane can be quite complicated. The process usually involves finding one or more feasible polyline paths, choosing a desirable path (for example the shortest path), and smoothing the polyline path to give a curve that avoids the obstacles. This paper is concerned with the last stage in the process; it assumes the existence of an obstacle-avoiding polyline path. A method is given to replace that polyline path by a G2 cubic spline curve that also avoids the obstacles. The advantages of this method are the simplicity of the smooth, obstacle-avoiding curve, and the simplicity of the algorithm that finds the obstacle-avoiding curve.

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Physical Sciences and Engineering Computer Science Computer Graphics and Computer-Aided Design
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