Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
441804 | Computers & Graphics | 2013 | 13 Pages |
A simulation of the effects of hydraulic erosion should generate realistic fractal character and exhibit certain high-level behavior, such as tributary capture. Our simulation method is able to achieve these goals in an emergent way by using a variant of avalanching, which is a principle followed by many physical self-organized systems. We also use the same approach to generate initial conditions for the erosion, so that the combined algorithm is a complete terrain modeling method based only on self-organization.
Graphical abstractFigure optionsDownload full-size imageDownload high-quality image (185 K)Download as PowerPoint slideHighlights► We contribute erosion models to be used for procedural modeling of terrains. ► Our coastline model creates coastlines with varying roughness and mixed behavior. ► Our hydraulic model creates channels that link up, widen, and flood lakes. ► Our simulations combine into a terrain modeling technique. ► We contribute our avalanching modeling paradigm that unifies our simulations.