| Article ID | Journal | Published Year | Pages | File Type |
|---|---|---|---|---|
| 442208 | Computers & Graphics | 2008 | 15 Pages |
Abstract
We address the problem of an efficient image-space reconstruction of adaptively sampled scenes in the context of point-based and line-based graphics. The image-space reconstruction offers an advantageous time complexity compared to surface splatting techniques and, in fact, our improved GPU implementation performs significantly better than splatting implementations for large point-based models. We discuss the integration of elliptical Gaussian weights for enhanced image quality and generalize the image-space reconstruction to line segments. Furthermore, we present solutions for the efficient combination of points, lines, and polygons in a single image.
Related Topics
Physical Sciences and Engineering
Computer Science
Computer Graphics and Computer-Aided Design
Authors
Ricardo Marroquim, Martin Kraus, Paulo Roma Cavalcanti,
