Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
442224 | Computers & Graphics | 2007 | 7 Pages |
Abstract
The Pythagorean tree is a fractal figure with a branching structure based upon the Pythagorean theorem. This paper describes the use of a greedy algorithm to encourage a homogenous spread of detail for asymmetrical trees and avoid localized regions of high detail. A model of prioritized branch growth based on this idea is used to optimize tree shape, allowing more visually interesting trees to be grown using significantly fewer segments. A comparison of the fractal dimension of the resulting shapes supports the general success of this approach.
Keywords
Related Topics
Physical Sciences and Engineering
Computer Science
Computer Graphics and Computer-Aided Design
Authors
Cameron Browne,