| Article ID | Journal | Published Year | Pages | File Type | 
|---|---|---|---|---|
| 442279 | Computers & Graphics | 2006 | 11 Pages | 
Abstract
												We propose an acceleration scheme for real-time many-body dynamic collision detection. We kinetize the sweep and prune method for many-body collision pruning, extending its application to dynamic collision detection via kinetic data structures. In doing so, we modify the method from sample-rate-driven to event-driven, with no more events than the original method processed, also removing the per-frame overhead, allowing our method to scale optimally in terms of frame-rates. Unlike many schemes for many-body collision pruning, ours performs well in both sparse and dense environments, with few or many collisions.
Keywords
												
											Related Topics
												
													Physical Sciences and Engineering
													Computer Science
													Computer Graphics and Computer-Aided Design
												
											Authors
												Daniel S. Coming, Oliver G. Staadt, 
											