Article ID Journal Published Year Pages File Type
442650 Computers & Graphics 2012 7 Pages PDF
Abstract

We propose VoxMorph, a new interactive freeform deformation tool for high-resolution voxel grids. Our system exploits cages for high-level deformation control. We tackle the scalability issue by introducing a new 3-scale deformation algorithm composed of a high quality as-rigid-as possible deformation at coarse scale, a quasi-conformal space deformation at mid-scale and a new deformation-adaptive local linear technique at fine scale. The two first scales are applied interactively on a visualization envelope, while the complete full resolution deformation is computed as a post-process after the interactive session, resulting in a high-resolution voxel grid containing the deformed model. We tested our system on various real world datasets and demonstrate that our approach offers a good balance between performance and quality.

Graphical AbstractFigure optionsDownload full-size imageDownload high-quality image (334 K)Download as PowerPoint slideHighlights► Interactive system performing quasi-conformal deformations of high-resolution voxel grids with a low computation time. ► High quality results suitable for physical simulation: deformation preserving local geometric features and global shape structures. ► Real-time feedback to control the deformation. ► Scalable thanks to a deformation-adaptive linearization scheme.

Related Topics
Physical Sciences and Engineering Computer Science Computer Graphics and Computer-Aided Design
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