Article ID Journal Published Year Pages File Type
442704 Computers & Graphics 2009 6 Pages PDF
Abstract

We present an efficient algorithm for triangle–triangle intersection test in oriented bounding box (OBB)-based collision detection. In testing two OBB leaf nodes (i.e., rectangles), many intermediate computation results can be reused for the intersection test of two triangles they contain. It is considerably easier to detect redundant operations when we work in the local coordinate of the bounding rectangle rather than in the global coordinate of the object. The performance improvement of our algorithm is based on this observation that eliminates redundant computations. Compared with conventional algorithms, we have observed 15–79% improvement in computing time. We demonstrate the effectiveness of our approach using several experimental results.

Related Topics
Physical Sciences and Engineering Computer Science Computer Graphics and Computer-Aided Design
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