Article ID Journal Published Year Pages File Type
445921 Computer Communications 2015 12 Pages PDF
Abstract

We present and use a CPU-efficient activity-based simulation model to calculate the sojourn time of a packet and the packet loss rate in a tandem queueing network that depicts the path of a video flow. The video flow is characterized by a packet trace. Background traffic, also characterized by a trace, is allowed in the tandem queueing network. In our analysis we used real video traces (Telepresence, WebEx, Jabber) and also generalized our results using traces generated by a theoretical model of a video arrival process depicted by a Markovian Arrival Process. Using this simulation model we calculate the bandwidth required for a video flow, so that a given set of constraints for the percentile end-to-end delay, jitter, and packet loss rate are satisfied. We also show that the bandwidth required for n identical video streams that follow the same path through an IP network, so that the end-to-end percentile delay remains the same, is a linear function of n. Further, it is experimentally depicted that for infinite-capacity queues the bandwidth required to satisfy the percentile end-to-end delay constraint also satisfies the jitter constraint. And for finite-capacity queues, the bandwidth required to satisfy both the percentile end-to-end delay and the packet loss rate constraints also satisfies the pair of jitter and packet loss rate constraints.

Related Topics
Physical Sciences and Engineering Computer Science Computer Networks and Communications
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