Article ID Journal Published Year Pages File Type
447327 Computer Communications 2006 14 Pages PDF
Abstract

In Distributed Virtual Environments (DVEs), where many simultaneous human users interact with each other in a shared, 3D virtual world, enhancing interactivity is of crucial importance, since the success of a DVE greatly depends on users’ perceptions. In general, enhancing interactivity for large-scale DVEs with thousands of geographically distributed users faces various challenges such as large Internet latencies, high resource demands and high potential of security threats. In this paper, we propose a network-centric approach to enhance the interactivity of DVEs by directly minimizing the network latencies in client–server communications. We consider two key problems: the server placement problem and the client assignment problem. We have formulated these two problems and proved that they are both NP-hard. We then adapt and develop several degree-based server placement approaches and greedy client assignment algorithms. Extensive simulation studies using realistic models have shown that our approach is very effective in enhancing the interactivity of large-scale DVEs.

Related Topics
Physical Sciences and Engineering Computer Science Computer Networks and Communications
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