Article ID Journal Published Year Pages File Type
461223 Journal of Systems and Software 2011 12 Pages PDF
Abstract

With the increasing popularity of smartphones and netbooks, more and more applications are developed for the mobile platform. Notwithstanding the recent advances in mobile hardware, most mobile devices still lack sufficient resources (e.g. CPU power and memory) to execute complex multimedia applications such as augmented reality. Application developers also have difficulties to cope with the changing device context (e.g. network connectivity and remaining battery life) and the many different hardware platforms and operating systems to run applications on. Therefore, we introduce the concept where the developer can provide different configurations of an application, each having different resource requirements and a different quality offered to the end user. The middleware framework presented in this paper will select and deploy the configuration offering the best quality possible for the current connectivity and available resources. As these change over time, the framework will dynamically adapt the configuration and deployment at runtime, enhancing the quality by offloading parts of the application when a remote server is discovered, or gracefully degrading the quality when the network connection is lost. Based on experimental results on the augmented reality use case the performance and effectiveness of our middleware has been characterized in different scenarios.

► Mobile applications are enhanced by offloading parts to a remote server. ► The middleware will select and deploy the best configuration possible. ► Depending on resource availability, different quality levels can be deployed. ► The effectiveness of the middleware is shown on an augmented reality use case.

Related Topics
Physical Sciences and Engineering Computer Science Computer Networks and Communications
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