| Article ID | Journal | Published Year | Pages | File Type |
|---|---|---|---|---|
| 464912 | Pervasive and Mobile Computing | 2014 | 10 Pages |
Abstract
Students beginning their studies at university face manifold problems such as orientation in a new environment and organizing their courses. This article presents the implementation and successful empirical evaluation of the pervasive browser-based educational game “FreshUP”, which aims at helping to overcome the initial difficulties of freshmen. In contrast to a conventional scavenger hunt, mobile pervasive games like FreshUP, bridging in-game and real world activities, have the potential to provide help in a motivating manner using new technology which is currently becoming more and more common.
Related Topics
Physical Sciences and Engineering
Computer Science
Computer Networks and Communications
Authors
Raphael Zender, Richard Metzler, Ulrike Lucke,
