Article ID Journal Published Year Pages File Type
464913 Pervasive and Mobile Computing 2014 9 Pages PDF
Abstract

Offering pervasive game-based learning scenarios to at-risk learners is considered effective and motivating. This experimental study offers a detailed example of an educational setting that couples a mobile game with a PC browser game. It evaluates how this coupling supports engagement and learning for the target group. Nineteen participants aged between 17 and 21 years played and explored the game. The findings through seven-week gaming indicate that coupled games have potential to increase learners’ interest in a topic and can support learning activities.

Related Topics
Physical Sciences and Engineering Computer Science Computer Networks and Communications
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