Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
465696 | Pervasive and Mobile Computing | 2010 | 13 Pages |
Abstract
Understanding how people behave in prototypical forms of ubiquitous computing systems can help determine future designs and technical requirements. In a theatrical puzzle game called “Last Will” we were able to observe two hundred participants over the course of a week immerse themselves in an instrumented environment and use a tangible interface to complete a series of tasks. Based on an analysis from interviews, questionnaires and observation we highlight priming, sense-making and context sensitive help as three perspectives that we think are highly relevant to pervasive computing.
Related Topics
Physical Sciences and Engineering
Computer Science
Computer Networks and Communications
Authors
Josephine Reid, Richard Hull, Ben Clayton, Gary Porter, Phil Stenton,