Article ID Journal Published Year Pages File Type
465696 Pervasive and Mobile Computing 2010 13 Pages PDF
Abstract

Understanding how people behave in prototypical forms of ubiquitous computing systems can help determine future designs and technical requirements. In a theatrical puzzle game called “Last Will” we were able to observe two hundred participants over the course of a week immerse themselves in an instrumented environment and use a tangible interface to complete a series of tasks. Based on an analysis from interviews, questionnaires and observation we highlight priming, sense-making and context sensitive help as three perspectives that we think are highly relevant to pervasive computing.

Related Topics
Physical Sciences and Engineering Computer Science Computer Networks and Communications
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