Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
465883 | Pervasive and Mobile Computing | 2016 | 14 Pages |
Abstract
This paper presents SoccAR, a wearable exergame with fine-grain activity recognition; the exergame involves high-intensity movements as the basis for control. A multiple model approach was developed for a generalized, large, multiclass recognition algorithm, with an F Score of a leave-one-subject-out cross-validation greater than 0.9 using various features, models, and kernels to the underlying support vector machine (SVM). The exergaming environment provided an opportunity for user-specific optimization, where the expected movement can assist in better identifying a particular user’s movements when incorrectly predicted; a single model SVM with a radial basis function kernel improved 12.5% with this user optimization.
Related Topics
Physical Sciences and Engineering
Computer Science
Computer Networks and Communications
Authors
Bobak J. Mortazavi, Mohammad Pourhomayoun, Sunghoon Ivan Lee, Suneil Nyamathi, Brandon Wu, Majid Sarrafzadeh,