Article ID Journal Published Year Pages File Type
470163 Computers & Mathematics with Applications 2007 16 Pages PDF
Abstract

This paper details an efficient algorithm for particles undergoing random walks in the presence of complex, two-dimensional, solid boundaries. The scheme is developed for the simulation of vortex diffusion using the random vortex method. Both vortex blobs and sheets are handled. The relevant modifications for using the algorithm with the vorticity redistribution technique are also discussed. The algorithm is designed to be used in the framework of an existing fast multipole implementation. A measure for the geometric complexity of a body is introduced and the algorithm’s efficiency is studied as various parameters are changed for bodies of varying complexity.

Related Topics
Physical Sciences and Engineering Computer Science Computer Science (General)
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