Article ID Journal Published Year Pages File Type
471585 Computers & Mathematics with Applications 2015 14 Pages PDF
Abstract

Many applications require that nodes be scattered locally quasi-uniformly within 2-D regions or on curved surfaces in 3-D space, while obeying some prescribed spatially varying density function. This study focuses on creating variable density node layouts that are suitable for mesh-free discretizations of PDEs. Another application is ‘dithering’ to simulate half-tone images. The method is an ‘advancing-front type’ scheme, inspired by the physical process of dropping of variable sized grains into a bucket.

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Physical Sciences and Engineering Computer Science Computer Science (General)
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