Article ID Journal Published Year Pages File Type
474567 Computers & Operations Research 2016 23 Pages PDF
Abstract

•We study a problem of keeping acceptable response time in client–server applications.•The requests are tasks solved by anytime algorithms on heterogeneous resources.•Two heuristics for controlling the requested quality of the solutions are proposed.•Machine learning is used for approximating the processing time of the tasks.•The proposed scheduling system gives very good results on a real world problem.

An acceptable response time of a server is an important aspect in many client–server applications; this is evident in situations in which the server is overloaded by many computationally intensive requests. In this work, we consider that the requests, or in this case tasks, generated by the clients are instances of optimization problems solved by anytime algorithms, i.e. the quality of the solution increases with the processing time of a task. These tasks are submitted to the server which schedules them to the available computational resources where the tasks are processed. To tackle the overload problem, we propose a scheduling algorithm which combines traditional scheduling approaches with a quality control heuristic which adjusts the requested quality of the solutions and thus changes the processing time of the tasks. Two efficient quality control heuristics are introduced: the first heuristic sets a global quality for all tasks, whereas the second heuristic sets the quality for each task independently. Moreover, in practice, the relationship between the processing time and the quality is not known a priori. Because it is crucial for scheduling algorithms to know at least the estimation of these relationships, we propose a general procedure for estimating these relationships using information obtained from the already executed tasks. Finally, the performance of the proposed scheduling algorithm is demonstrated on a real-world problem from the domain of personnel rostering with very good results.

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Physical Sciences and Engineering Computer Science Computer Science (General)
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