Article ID Journal Published Year Pages File Type
475889 Computers & Operations Research 2009 6 Pages PDF
Abstract

We present a new genetic algorithm for playing the game of Mastermind. The algorithm requires low run-times and results in a low expected number of guesses. Its performance is comparable to that of other meta-heuristics for the standard setting with four positions and six colors, while it outperforms the existing algorithms when more colors and positions are examined. The central idea underlying the algorithm is the creation of a large set of eligible guesses collected throughout the different generations of the genetic algorithm, the quality of each of which is subsequently determined based on a comparison with a selection of elements of the set.

Related Topics
Physical Sciences and Engineering Computer Science Computer Science (General)
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