Article ID Journal Published Year Pages File Type
484665 Procedia Computer Science 2015 7 Pages PDF
Abstract

Over the last few years, vehicle industry has been looking for a better preparation of test and certification phases of their complex products. In this context, Modelling and Simulation (M&S) technics have grown in importance for these companies. Since M&S technics are growing on, the number of people performing those technics have risen exponentially, making their teams work harder to accomplish the simulation objectives. Different alternatives supporting collaborative simulation have been proposed. Nevertheless, most of those alternatives deal only with Information and Technical (IT) problems. This paper proposes the considered solutions, based on a use case from aircraft industry, aiming at develop an adaptive model for collaborative simulation. The results include a holistic view of collaborative problems in simulation processes, distinguished between three different phases: initialization, collaboration and return of experience. In addition, the model combines also three main parts for a successful collaboration: the actors, the process and the objects to exchange. The adaptive model developed gives a clear idea of dynamic interactions between the different phases. Future work will consider a cooperative model based on game theory in order to establish the actors behavior model

Related Topics
Physical Sciences and Engineering Computer Science Computer Science (General)