Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
486693 | Procedia Computer Science | 2012 | 6 Pages |
Abstract
Discrete element simulation models large collections of solid bodies as individual bodies, rather than attempt to approximate the system via continuum models and partial differential equations. However, standard models for rigid bodies are inadequate as they do not incorporate elastic vibrations. An alternative to both rigid body models and finite element simulations is presented that is highly parallelizable. These models are the basis for GPU implementations of discrete element simulation.
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