Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
490575 | Procedia Computer Science | 2012 | 8 Pages |
Abstract
We developed a conceptual tool intended to help teachers make a good start in using digital games in the classroom. The tool is a matrix of questions based on a literature search and an empirical study with teachers. Its primary aim is to foster self-reflection and communication with other practitioners or designers. It was produced in the context of the GEL Theme Team of the STELLAR European Network of Excellence.
Related Topics
Physical Sciences and Engineering
Computer Science
Computer Science (General)