Article ID Journal Published Year Pages File Type
490575 Procedia Computer Science 2012 8 Pages PDF
Abstract

We developed a conceptual tool intended to help teachers make a good start in using digital games in the classroom. The tool is a matrix of questions based on a literature search and an empirical study with teachers. Its primary aim is to foster self-reflection and communication with other practitioners or designers. It was produced in the context of the GEL Theme Team of the STELLAR European Network of Excellence.

Related Topics
Physical Sciences and Engineering Computer Science Computer Science (General)